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- ReadMe!
-
- In this file are 3 complete Solv`s, solutions walkthrough whatever
- you would like to call them.. All done by different people..
- I have placed them all together one after the other.. so happy
- reading... <><
- _____ _____
- / _____________________ ____________________/ /\
- O-------=/ / / / \/____/ / // / /=-----O
- !:::::::// / // / // / / ____// // / // /:::::::!
- ::::::::\ / // / / // /\___// __ __/ /:::::::::
- ¡::::::::\ // / // / // // /::/ //\_/ //\_/:::::::::¡
- O--------=\____________/ ________/ /--____/ /____/ /=-----------O
- \______________/\________/ \____/ \____/
- \____/
-
- And : :
- _____.___________:___________ _______________________¦ ¦____________
- _/ ! __/ ¦ __/ ¥ __/ _ __/ \ _/ ______/
- \_ ___ \_ | \_ \_ __ \_ \ \ \_ ____
- | | | | | ¥ | | | | | \
- | | | ! | | | | | |\ | ! \_
- | | | | | | | | | | /
- | ___________ | _____ _____ ___________ /
- ¦ : \_____ : ¦ : ¦ : kRm\_____/
- : : : :
-
- Present just for YOU
- Simon the Sorcerer Walkthru!
-
- NB:if the english SUXX read it anywayz! coz if i had to do it in
- Flemish what yould you say he?
-
- AAAh a beautifull day to stay inside and type a bloody solution..
- you tell me you like it or ill come and kill every single one
- of you guyz!!!
-
- here goes!
-
- Load the game! and press the right mouse a couple of hundred timez
- Open the drawer in the middle of the room!
- Pick up the scisors in the drawer
- Pick up the magnet on the fridge
- Go outside and go right
- Take the rope at the right of the barrel
- Take the claper on the table near the; blacksmith's head
- Go to the screen on the right! dont talk to the dodgy geezer!
- Go to the left portal
- Pick up the ladder
- Enter the house
- Take the specimen jar at the top of the stairs
- Pick up the cold remedy!
- go out again
- take the portal to the right again
- take the portal to the right again
- go to the screen right
- enter the Bar
- Use scisors with dwarf to get his beard
- take matches on fruitmachine.
- talk to the barkeep it's quite funny!
- you can talk to averybody for info but it's not always crutial to the game!
- ok go to the room to the right and talk to the wizards
- say "when i click on ya it says wizardz" thats the trick
- and then ask em to become a wizard
- they will ask you to find the magical staff of nafflin the necromancer
- use the map and click on vilage
- go to the left of the screen and go outside! we'll do this bit by bit
- once outside go right
- once in that screen take the path up,follow the pathmtill ya get to the owl
- he can give ya loadsa info just keep chatting with him!
- take his feather you will need it later!
- go right
- take the second path up
- you see a sign and look at hole then talk to hole,he will ask you for a fossil
- once done go right
- you are now in the moddle of the forest! take the first steps up!
- you are near a little castle now..
- pick up the piece of paper near the right of the tonge of the door..
- go to the middle of the forest ..
- pick up the stone in the middle of the screen of the middle of the forest
- go up the second flight of stairs.. folow..enter the cave and folow
- enter the little door near the swamp
- say "are you boogyman"
- say "is it your birthday?"
- eat the first batch of stew and put the rest in the specimen jar
- continue eating untill he runs out of soup! then he will go away
- move the chest and open the trapdoor have a look downstairs and come up again
- go right again till you meet a giant not a frozen guy a BIG giant this is
- just so it shown on yar map later!
- Use map and go to center of the forest go right
- talk to woodkutter till he gives you his metaldetector!
- go to the right to enjoy the view! and use map again! go to the owl tree and
- go back left two screens then go right and pull the thorn outa the barbarian
- go right and right again u will see a guy playing his stupid thrumpet!
- go left and down again and left again
- then go down go right and go down and left
- there is a wich cottage here use the handle on the well and take the bucket
- go back right and right and look at the treestump the woodworm will ask for
- some mahogany wood.. we will get em some later...hehhe
- go to the right
- till you come to the billygoats
- listen to the conversatoin its funny as hell!!
- talk to the troll untill he blows the whistle and ask the barbarian to
- chuck im into the river go right and take the path down till you
- come to a crossroard
- take the bottom right path use the claper in the bell and use the bell
- use the hair and go upstairs!
- talk to the lady and kiss her she turns into a pig! YUK and you take it!
- go back to the crossroards and take the top right one!
- there are vines at the left bottom corner USE them to go into the gorge
- talk to the golum talk him into taking your swampstew!
- now u got the ring go back up! Go back to the crossroads
- go to the top left passage now!
- talk to oaf and tell him to water his beans! go back to the oaf
- but now only yhe beans and the water remain, take the beans!
- use map and go back to the vilage!
- enter the shop and give shopping list to the shopkeeper.
- get out and go thru the portal in the middle of the screen again u will
- meet the doggy geezer again go left again and go left once more never mind him
- u will c a house with a beehive next to it!
- use the pig on the chocolate door! enter and take the hat and the smokebox
- go outside and stand near the bees use the matches on the smokebox
- use the smokebox on the bees to get a piece of wax!
- go right and right and take the middle archway to get to your house
- get behind the cottage and use the magic beans on the compost and take
- the watermelon! go back to the front of the cotage and go right
- take the little road begind the blacksmith's house and go to the BAR
- tlk to the barkeep and ask him to make you a Drink while he searches
- use the wax on the beer barel behind him!
- he gives you a leaflet for a free beer WOOOWIEEE
- go outside and take the beerbarel he put out!
- go left and use package!
- look at boxes ! your spellbook is in there pick it up!
- open the spellbook!
- use the paper on the door, pick up the ratbone, use ratbone on lock
- pick up paper, use key to open the lock! open door
- get out and take the bucket before you go down
- go down! talk to druid!pick up mints, pick up flaming brand,
- go to druid and remove ring,talk to the druid again till he thrusts u
- and he talks to you about changing into a frog.
- put the bucket on his head and use the flaming brand on him!
- open the iron maiden and get inside!
- open the iron maiden and get the saw from the frog! use it on the bars
- go out! go right. wear beard and go in the dwarf mine! read the rock 1st
- the pass is beer
- once inside walk to the right corridoor into the beercellar
- use feather on sleeping dwarf and get the key under him!
- go back up and give the beerbarel to the guard!
- go back upstairs and now take the other corridoor the left one that is,
- Pick up the hook! use the key u found under the dwarf on the door in
- this room.. enter the door
- select "a slicht miscalculation of your part" when u enter the second time
- then select "i got something in my inventory thay might ...."
- and give him the beervoucher u got in the BAR..
- then select "nice pile of jewels u got there"
- u got the stone now!
- Use the map and go to the village and talk to the doggy geezer and sell
- him the jewel for 20 gold pieces..
- go right end enter the shop and buy the white spirit and the hammer!
- go out and go to the left to go out of the vilage..
- keep going to the right till you see the asshole with the trumpet
- and use the watermelon with the trumpet! hehehhe he will give it to
- you!!
- use map and go to the giant! use the sousaphone here! go right!
- till u see a cave enter the cave and come out roasted!
- enter the cave again and use the cold remedy with the dragon...
- enter again and take the fire extinguisher and get back out!
- use hook on boulder on top of the dragoncave
- walk to boulder..
- use magnet with rope! and use gagnet&rope on the hole till u got 30 gold
- pieces just look at them!! heheh he says it doesn't work but it does!
- get down and get to the back of the cave pick up the rock
- and continue to the right u will c a wall with a pin missing! no worrie
- go right! wou will c a tree there 2 screens further talk to him and use
- whitespirit on his pink blob! then talk again to get the majic wordz!
- use map and go to the sleeping giant , go one screen left and use
- the metal detector! then use map and go to the vilage!
- and go to the blacksmith.. look at the focil rock and use it with
- anvil take the fossil to the hole in the forest!(center of the forest
- then go left) give fossil to hole!
- tell the guy where u found the stuff and go to the giant and one
- screen left again look at the dirt and pick up milirith ore!
- go to the vilage and to the blacksmith with the map!
- use milrith ore with anvil again! go give the axe to the woodcutter!
- (center of the forest and then right) get into his house and pick up
- the Pin on his desk.. use the fire extingiusher on the fireplace and move
- the hook and pick up the mahogany!use map and go to the center of the forest
- take the second flifgt of stairs the right ones and go back to the
- swampling's place and go down the trapdoor use the hammer on the loose
- plank! go till the end and take the frogsbane and use tha map to go
- to the wich's cottage! go right and right again and talk to the
- woodworm again! theyll jump in yar hat!..use map and go to crossroard again
- go to the piggietower (bottom right) and use the hair again!
- use woodworm with floorboards! use ladder with second hole!
- go down open the sarcophagus and pick up the loose bandage on the mummie!
- (if simon runs away come back and do it again) the loose bandage is on the
- behind of the munnie! take the staff!
- use map and go back to vilage! show the staff to the wizards in the bar!
- give them yar money and they will give you a wizzkid starterspack
- go to the place where you found that coldremedy (right to the dodgy geezer)
- and enter! give the frogsbane to the druid!he will give you a potion!
- use the map and go to the witch's cotage enter and fight her! to get her
- broom! if ya dont win at first try again!when she becomes a dragon then
- u change into a mouse by "abracadabra" and u use the mousehole to scram!
- use map goto the dragons cave and go brhind it to the wall with pins use
- the new pin in the hole and go up the pins! consume mint to melt the snowman!
- go up the stairs..use the broom to get on the other side of the brige!
- consume the potion from the druid to get thru the door!
-
- Part II
- pick up leaf pick up match in bucket pick up stone go left
- pick up lilyleaf use match on lilyleaf use leaf on match go pick
- up seeds use stone on seeds use oil with tap (only possible on land)
- use hair with tap
- goto puddle center goto left ..
- look in water iackup tadpole! threaten frog by saying u will kill
- the tadpole! take mushroom eat mushroom
- pick up branch on tree! use branch on chest insile (the 1st time it wont work)
- pick up spear and shield go downstairs! use spear with skull (up right)
- pick up skull pick up chest
- move lever, use chest on block next to lever then move lever again move
- lever again and take candles
- go up and up again! talk to mirror and have a full chat!
- pick up the sock! pick up the majic wand near the mirror!
- pick up the pouch on the bed use the sock on the pouch!
- pick up book on the cussion ..
- go upstairs pick up chemicals use chemicals on shield and use shield on hook
- (the little hook near the stairs) pick up book in the bookshelves and look at
- it..
- do the full chat with the deamons and con them into telling how to work the
- teleporter in exchange for them to go back to hell (look at the teleporter
- first tho ) and make sure they tell u where sordid is!
- once talked thru the whole thing you go down and talk to the morror
- and make it show the geezers upstairs so ya know theyr real names!
- use the pouch on the mousehole in the stairs!
- then talk to the demons again end send em to hell!!
- walk to the the teleporter!
- pick up the sapling near the edge.. pick up the pebble near your right
- foot where ya were teleported!
- talk to the attendant and get the brochures
- look at brochures nad get the elastic band!
- use the band on the sapling and make a catapult!
- use the catapult on the bell!
- pick up the souvenir matches on the counter!
- go to the right! take the bucket of floorwax!
- go right use magic wand on sordid!
- use matches on pits!
- use the wand with the lava (read the book on wands first)
- once ya get the chance use the wax on sordid and its done!
- enjoy the show!
-
-
- ALL typed by Kickface-[Vanity/Humane]
-
- The end!!! greetings go to :ME for Typing in the WHOLE THING!
- The bountyhunter,Delirium,Dj Tofke
- /Y\ike thompson,The undertaker
- Freud(Why quit man!),Hellhound,
- The Freak,Kronion,Recycler,Diogenes
- The death & fortune teller
- All Humane and Vanity mambers!
- All my users on the board
- My mummy for helping me!
-
-
- **********************************************************
- Number 2
-
-
- -=-=SIMON THE SORCERER COMPLETE SOLVE=-=-
-
-
-
- First of all I want to say this....It was a awful lot of work to write this
-
- solve so please don't steal this and take the credz for it...
-
-
-
- And now for the Solve:
-
-
-
- You start off in Calypso's place.
-
- Take the magnet(on the fridge) and the scissors(in the drawer) with you.
-
-
-
- Go outside and walk to the blacksmith.....Take the Rope and Clapper there.
-
- Now use Rope with Magnet to make this one item...
-
-
-
- Now go to the Druids place(a ladder and a wagonwheel are standing outside his
-
- house) and pickup the Ladder.Now go inside and pickup the Cold Remedy(on the
-
- table) and the Specimen Jar(stands next to the blue and red jars).
-
-
-
- Now go to the inn, it's called "The drunken Druid" and enter this place.
-
- There is a box of matches on the fruit machine.Pick it up. After that use
-
- scissors on dwarf. The drunken fool is sleeping so we're gonna cut his beard
-
- off.
-
-
-
- So far for the village...
-
-
-
- Before we continue....Once outside I'll use terms like :
-
-
-
- R = Leave screen to the right
-
- L = Leave screen to the left
-
- U = Leave screen on the upper side
-
- D = leave screen on the down side
-
- RU = There's a path leading to the Right Upper corner of the screen
-
- RD,LU and LD....
-
-
-
- By now you've found out you can "use the map" to zap from place to place...
-
- I will use this often.
-
-
-
- Now go outside to the forest.
-
- Once there go R-D-R(there must be a fallen tree here)-R(treestump) and have
-
- your first conversation with some Woodworms. Go D-L to arrive at the Witches
-
- Cottage. See the well over there ?? Use the handle attached to the well to
-
- pickup the bucket of water.
-
-
-
- Once you have the bucket go Right till you meet the troll and the two goats.
-
- Watch the conversation.You can not pass the bridge at this time but outhearing
-
- this conversation will save you a lot time later on..
-
-
-
- Now "use" your map to go back to the village.
-
- You now stand in front of the shop. Leave the village (left exit) and once
-
- outside go R-U-R and meet the wise owl..Talk to him and he looses a feather.
-
- Pick it up!! You can come here often to talk to the owl and he will give you
-
- some hints. But why do you need them since you're reading the solve now....
-
-
-
- From here go L-D. There's a barbarian here...Help the zero-I.Q. figure to
-
- remove the thorn from his foot..He's very gratefull and you'll get a whistle
-
- from him.
-
-
-
- Next use your map to return to the troll-bridge.
-
- Once there "talk" to the troll about his problem. Talk to the troll till he
-
- takes your whistle and uses it....Watch the scene now, it's great....
-
- So you can cross the bridge, it's cleared. Pickup the Placard on the bridge
-
- to demonstate with it.
-
-
-
- Now cross the bridge and go R-R to meet Oaf..
-
- Talk to Oaf about his Beans.
-
- Suggest to water the Beans. And what luck, you happen to have a bucket of
-
- water... Ai, you drowned them and leave the screen.. Go back there and notice
-
- Oaf is gone and there's a puddle of water.(with some beans in it)
-
- Pick up the beans.
-
-
-
- From here go R-RD. Use your clapper with the bell. Use the bell..Clang,clang.
-
- After severall minutes when you have recovered you can use the hair to climb
-
- up. There you meet Repulser,some sort of tranformed pig. Start talking to her
-
- and kiss here...YOU HERO !!!!! (but at least you have a pig now.) Otherwise
-
- if she had turned into the beautifull lady the game would have ended here
-
- with "horny" Simon. For some reason I do not understand the programmers left
-
- out the fuck-scene with the pig...
-
- Back to bussines: Use the hair again to exit the tower. Go L-RU.
-
- Now you are on a screen with two waterfalls. If you look at the forge you can
-
- see someone fishing down there. Now watch this !!! There are vines in the
-
- Left-down corner of this screen. Leave this screen by clicking on the vines.
-
- Once down you see a Golum fishing there. Talk to him. You can't do anything
-
- now so we'll come back later here.
-
-
-
- Use yor map to go back to the village.
-
- Go to Calypso's place and walk behind the cottage. There's a heap of compost
-
- here. Use your beans here and after they have grown up pick the water-melon.
-
- Now go to the house with the beehive(Left of druids place).
-
- Use your Repulser(piggy) with the chocolate door. Enter the house.
-
- Inside pick up the Smoke-box and the Hat. Go out. Use Smoke-box on Beehive
-
- and afterwards pick up Wax(top of beehive).
-
- Go to the Drunken Druid and talk to the barman.. Order a drink...As soon as he
-
- disappears behind his counter use Wax on Beerbarrel, which is standing behind
-
- him. Wait and he'll give you a Leaflet.
-
- Go outside and look what is waiting there to be picked up.
-
-
-
- Use your map to go to the owls place. From here go R-R-RU and "talk to the
-
- hole" ???? Indiana Jones is digging here. Go Right.
-
- You have arrived at the dwarf mine(located on your map as "Centre of the
-
- forest"). Pick up the Rock in front of the mine and have a closer look at it !!
-
- Now that you know the password enter the mine. Keep trying the password till
-
- you say "beer". Pffff, you may pass.
-
- Give Beer to the guarding dwarf. Follow him downstairs. Once down use your
-
- Feather on the sleeping dwarf. He rolls over and pickup the key. Nasty game !
-
- Now go Up and Left. Talk to the "middle dwarf". Pick up the Hook on the left
-
- side of this dwarf. Now use your Key on the door and enter the doorway. Inside
-
- make the dwarf there an offer. You got something he wants. Give the Beer
-
- Voucher to the Dwarf. You'll get a Gem in return for it. Give the Gem to the
-
- Pig to fuck it again or keep it for later use(better do the second). Now exit
-
- the mine.
-
-
-
- Go LU to a screen with a heavy door and bars. Pickup the paper there(it's on
-
- the ground in front of you).
-
-
-
- Go R-RU and enter the cave-entrance. Walk R till you see a swamphouse and open
-
- the door. Finally you'll get something to eat. Jum,jum,jum..... Talk to the
-
- swampling. Do not offend him on his birthday and eat his stew. At the second
-
- bowl use Specimen-jar with Stew. You get another bowl of stew and you MUST
-
- consume this one. Now you have eaten all his stew so the swampling dies of
-
- starvation......Nop, he's gonna get new ingredients for more jumjum-stew.
-
- Have you noticed the Chest jet? Move it. See the trapdoor? Open it... you
-
- can go down but you will not come very far.
-
-
-
- Now exit the swampling house (the Normal Way!) and go R-R-R-R till you arrive
-
- at the sleeping giant. This one only for Map-purpose.
-
-
-
- Now use your map and zap to the Centre of the forest.
-
- From there go RD-R and meet the woodcutter. Talk to him to get his Metal-
-
- detector.
-
-
-
- Use your map to go to the village. Enter the shop. Give shopping-list to the
-
- shopkeeper(s???) Behind them are a bottle of "white spirit" and a hammer.
-
- We'll get back later here to buy these items.
-
- Now go to the Dodgy Geezer (sales person,arabic I think) and give him your
-
- Gem. Sell it for 20 gold peaces and not a penny less.
-
- So now that you have your gold go to the shop and pick up(buy) the White Spirit
-
- and the Hammer(and you get a free nail !! Scroodges...).
-
-
-
- Use your map to zap to the troll-bridge. Go LU and talk to the bard. Give him
-
- your pig and let him fuck it...Oh, you don't have the pig anymore....What a
-
- shame.. Anyway, you can't stand the noise of the sousaphone sound so you exit
-
- the scene. Go back there and use Water-melon with Sousaphone..And since you
-
- have Instrument-repairing abbilities he'll give you his Sousaphone.
-
-
-
- Use your map to teleport( Enterprise,this is captain Kirk) to the crossroads,
-
- go RU-vines and talk to the golum again. In conversation take option 1 to
-
- hand over your Specimen-jar with Stew. You get his fishing rod, so start
-
- fishing.
-
-
-
- Now teleport(Spock here, captain) to the Sleeping Giant. Since you'll have to
-
- wake him use the Sousaphone. It works! he knocks over the tree so you can pass
-
- it.
-
-
-
- Go R-R and enter the cave. Watch the dragon-scene and get blown out. Re-enter
-
- the cave and use Cold-remedy on dragon. Re-re-enter the cave and take the
-
- fire-extinguisher. Leave the cave and use your Hook with the Boulder on top
-
- of the cave. Click on Boulder to climb the cave. Once up walk to the Hole and
-
- use your Rope&Magnet with Hole untill you have 40 gold coins and go down the
-
- way you came.
-
-
-
- Once down, go RU and pickup the Rock. Look at it. Hey, got an idea ????
-
- Go R-R-R till you come to the tree with the pink spot. Talk to the tree.
-
- Talk to the tree ??????
-
- YES, TALK TO THE TREE !!!!! After this use White Spirit on Pink Splodge to
-
- remove the stain from the tree. Talk to the tree to get your first Magic
-
- words.
-
-
-
- Now zap to the sleeping giant, walk L and use your Metal detector. YES !!!!!
-
- You have found your milrith(easy, isn't it ?)
-
-
-
- Now go to the hole of Indian Johnny(map:centre of forest,left) and give
-
- him the rock with the fossil in it. Shit, you have to get the fossil out.
-
-
-
- Now zap back to the village. Hey, there is a box in front of the store...
-
- So, use box I should say.. Now wait and when arrived open box.
-
- Behind you on the floor is a Rat-bone. Pick it up. Look at the boxes and find
-
- your Spellbook. Take a look at your Spellbook. There's a paper in it. Use
-
- Paper on Door. Use Ratbone at Lock. Pickup paper. Use Key on Lock. Open Door.
-
- Step through the doorway and pickup the Bucket. Go down now..
-
- Open the Iron Maiden and pick up the Mints. Talk to the druid.
-
- Now walk up and down the stairs and remove the Ring. Talk to the druid again.
-
- You have to prove your innocence to him by using his silver cross on your
-
- forehead. After that ask him if he got any ideas to escape. Now use your last
-
- found bucket on the druid. See the fiery pot in the middle of the room ?
-
- There's a flaming brand there which we'll gonna use on the druid.
-
- Now step into the Iron Maiden and wait for the druid to return. open the Iron
-
- Maiden and pick up the hacksaw the druid brought you. Use your hack-saw on
-
- the bars and free you are.
-
-
-
- Oh yes, the fossil....
-
- Zap back to the village and go to the blacksmith. Use your Rock with his Anvil
-
- to get the Fossil out. Since you're in town now why don't you pay the druid a
-
- visit ? Talk to him and ask for his help. Sure, the old Succer will help you..
-
- IN EXHANGE FOR FROGSBANE !!!!! So use your Placard now to kill the old bastard.
-
- It won't work ???? Programmers, why not ????
-
-
-
- Zap now to the Centre of the forest and go Left.
-
- Give the fossil to Incata Jambory down the Hole and tell him you found it where
-
- your detector is.
-
-
-
- Now go to your detector(map:sleeping giant-L). And have a look at the dirt.
-
- Pick up the Milrith-ore. Zap back to the village and give the Milrith-ore to
-
- the blacksmith. He makes an axe-head for you.
-
-
-
- Use map to Centre of forest-RD-R and give the axe-head to the woodcutter..
-
- He's so happy with it he'll gonna try it at once... So you can enter his house
-
- now. So do it. Inside pick up the climbing pin. Next use the fire-extinguisher
-
- to put the fire out. See the hook above the fire place ? Move it and an exit
-
- down becomes vissible. Go down and pick up a piece of Mahogany.
-
-
-
- Now go to the swamplings house(map:centre of forest-RU-R-R-R). Enter the house
-
- and go down the trapdoor. Walk R. The plank is loose. Use the Nail on Plank.
-
- Now walk Right. See the flowers on top of the skull ? It's Frogsbane.....
-
-
-
- Zap over to the witch cottage and go R-R to reach the treestump.. Talk to the
-
- woodworms in the treestump and let them eat your piece of Mahogany.
-
-
-
- So now go back to the druids place and hand over the Frogsbane. He'll give you
-
- the potion. He's no use to the rest of the game so kill him now if you like too.
-
-
-
- Next go back to the repulser house(map:cross roads-RD).
-
- Use Hair to enter the house.
-
- Once inside use the Woodworms on the Floorboards. You fall down through the
-
- hole and see another hole in the floor. Use your ladder on this hole.
-
- Go down and open the Tomb. Aaaaarrrggghhhh. You're outside now. Re-enter the
-
- tomb-room and open it again. If the mummy steps out be quick. At his rearside
-
- there's a peace of Loose Bandage. Pick this up and see what happens. Once
-
- destroyed you can pick up his staff. Now that you have his staff you can become
-
- a real wizkid.
-
-
-
- Zap to the village and go to the Drunken Druid. Inside walk Right to the side-
-
- room. There are four wizards here. Talk to them and tell them that you do any-
-
- thing to become a wizard. They are all gay so bend over and pull up your robe.
-
- Nah, they want your staff, uh, THE Staff. So talk to them again and give them
-
- the staff. After you,ve done that they want money too, so give them their
-
- money. You get your WizKid Wallet in return.
-
-
-
- Now that you are a real wizard you can go fight the witch. Use your map to go
-
- to the witch cottage. Open the door and step inside. See the mousehole in the
-
- back ? Good you'll need it later...All you need now is the broom so pick it
-
- up. Wrong!!! The witch appears. Challenge her for a duel. Play the duel till
-
- you win from the witch.(Hocus Pocus worked best for me...). If you win you
-
- pick up the broom automatically. The witch changes and you have to change too
-
- to defend yourself. Use the word "abracadabra" to change into a mouse and run
-
- to the mousehole quickly.
-
-
-
- Now use your map to go to the dragons cave.
-
- From here go RU-R. Use the Climbing Pin with the Hole and climb up.
-
- Talk to the snowman. To remove him from the scene consume a mint.
-
- Now walk R-R.
-
- You have arrived at Sordids Tower.
-
-
-
- Use your broom to fly over to the tower. Consume your Potion, and now you can
-
- enter the tower.
-
- Inside you meet your dog. See that you get one of his Hairs. He picks you up
-
- and puts you in the garden.
-
- In the garden pick up the Stone and the Leaf(both on the path) and the
-
- Matchstick inside the bucket. Now go Left
-
-
-
- Pickup the Lily-leaf here. Use your Matchstick with the Lily-leaf. Use your
-
- Leaf with the Matchstick. So now you have a boat. Pick up some seeds and go
-
- back to the shore. Use your Hair on the Tap. Use Stone on Seeds. You have
-
- some oil now. Use the Oil on the Tap. Move the Hair. Step on your Boat and go
-
- left.
-
-
-
- There's a frog here. Is it the Druid ? Nop, it's his mother...
-
- See the water at your right? Have a look at it. Do NOT pick up the Tadpole now
-
- but try to walk to the left first... So, had a good laugh? Pick up the Tadpole
-
- and talk to the Frog. Threathen to turn his little Tadpole into Froglegs(2)
-
- and the frog clears your path. Pick up the Mushroom and consume it to change
-
- back to normal size.
-
-
-
- Now pick up the Branch from the tree(on the right side). Open the door and
-
- enter the Tower. Re-enter the tower and use Branch on Chest. Now pick up the
-
- Shield and the Spear. Now go Down.
-
-
-
- Once down pick up chest. Use Spear with Skull. Pick up the Skull.
-
- Move the lever. Use chest with Block and move the lever again. Crack!!
-
- Move the Lever again and pick up the Candles. Go Up and Up.
-
-
-
- Now you're in Sordids bedroom. Pick up the Sock from the floor, the Book to the
-
- right, the Pouch on the bed and the Magic Wand in front of the mirror.
-
- Now use the Sock with the Pouch. Use the Pouch with the Hole. You captured the
-
- mouse? Good, talk to the mirror now. Go Up.
-
-
-
- There are two demons here. Pick up Chemicals(centre of the screen). Use the
-
- Chemicals on the Shield. Use the Shield with the Hook(centre of the screen).
-
- Pick up Book(behind chemicals). Now look at BOTH Books. Now go down and talk
-
- to the mirror again.Spy on the demons on the top floor.
-
- Now that you know their real names you can go back Up again.
-
-
-
- Talk to the demons for as long as it takes to offer them to return them to the
-
- pits. Do so and they tell you how to operate the teleporter.
-
- Step into the Teleporter and teleport out of here.
-
-
-
- Where am I ? Your on the Enterprise, Simon. Welcome aboard. But I don't know
-
- how to operate a starship ehh mister Spock. Oh in that case; Beam him out of
-
- here Scotty...Aye sir, teleporting now. And so your in the fiery pits now.
-
-
-
- Pick up the Pebble and the Sapling at your feet. Talk to the Attendant. he
-
- gives you a Brochure. Now look at your Brochure. Use the Elastic Band with
-
- the Sapling to turn it into a Phaser....uhh, Catapult.
-
- Use your Catapult with the Bell and the attendant flees. Pick up the Souvenir
-
- Matches from the counter and walk Right.
-
-
-
- Pick up the bucket of Floor Wax here and walk Right.
-
-
-
- Hey, Sordid id here.
-
- Use the Magic Wand on Sordid. Now light the Pit using the Souvenir Matches.
-
- All you have to do now is use the Magic Wand with the Lava.
-
- Is this the END ????? Nop, not yet.
-
-
-
- Once you've recovered from your fall go back to Sordid and use the Floor Wax
-
- on him.
-
-
-
- And now you can watch the end scene.........
-
-
-
- It took me 16 hours to replay the complete game and to write and type this
-
- solve.
-
-
-
- I rest my case here, STRESS !!!!!
-
- ************************************************************
-
- Number 3...
-
-
- Simon the Sorcerer
- Walk-Thru
-
-
- get scissors
-
- get magnet
-
- leave
-
- right
-
- get rope
-
- get clapper
-
- use rope on magnet (get magnet on rope)
-
- upper left
-
- open door
-
- enter pub
-
- use scissors on dwarf (get his beard)
-
- get matches (on fruit machine)
-
- right
-
- talk (tell them you do anything to be a wizard)
-
- they tell you you need a magic staff
-
- leave pub
-
- left
-
- doorway
-
- left
-
- if that guy speaks to you talk or abort talk (doesn't matter)
-
- left
-
- get ladder
-
- enter house
-
- get cold remedy potion
-
- get specimen jar
-
- leave
-
- right
-
- right
-
- right
-
- left
-
- right
-
- right
-
- talk (remove thorn, receive whistle)
-
- left
-
- down
-
- right
-
- do something with stump until woodworms talk to you
-
- talk until you promise to bring them mahogany
-
- down
-
- left
-
- move handle
-
- get bucket
-
- right
-
- right
-
- right
-
- right
-
- talk to troll
-
- talk until he takes the whistle
-
- the barbarian comes and gets rid of the troll
-
- right
-
- upper right
-
- right
-
- talk to oaf
-
- tell him he needs to water the beans,
-
- offer him water, you drown the beans and leave
-
- reenter and get beans from puddle
-
- right
-
- lower right
-
- use clapper on bell
-
- move bell
-
- use hair
-
- you kiss her and she becomes a pig
-
- leave the tower
-
- use map (troll bridge)
-
- upper left
-
- so you need something to stop that guy
-
- use map (village)
-
- doorway
-
- left
-
- left
-
- use pig with chocolate truffel door
-
- enter
-
- get hat
-
- get smokebox
-
- leave
-
- use matches with smokebox
-
- get wax from beehive
-
- goto tavern
-
- talk to barkeep, order Wet Wizard
-
- when the mouse reappears use the wax on the barrel
-
- he brings the barrel outside because he thinks it is empty
-
- he gives you a voucher valid from tomorrow
-
- leave
-
- get beer
-
- go behind cottage (left,doorway,doorway,left,middle)
-
- use beans on compost
-
- get melon (for guy with tuba)
-
- use map (troll bridge)
-
- upper left
-
- use melon on sausaphone
-
- left
-
- left
-
- left
-
- talk
-
- get feather
-
- right
-
- right
-
- upper right
-
- right
-
- get rock (center of screen)
-
- look at rock (password for the cave)
-
- wear beard (so dwarves think you are one)
-
- enter mine
-
- say beer
-
- give beer to left one (bribe the guard); he leaves to the right
-
- follow him
-
- use feather on the sleeping snoring fat guy
-
- get key
-
- up
-
- left (the guard is gone...)
-
- get hook
-
- use key with door
-
- enter
-
- offer voucher, let him give you a gem as reward
-
- leave mine
-
- lower right
-
- right
-
- talk until you get the metal detector
-
- left
-
- left
-
- upper right
-
- right
-
- right
-
- enter house
-
- tell him you came to see him
-
- eat that stuff
-
- when he gives you more and the mouse reappears use specimen jar on stew
-
- eat another one, he runs out of stew and leaves to get ingredients
-
- Optional: move the box and go down, try to go right.
-
- Leave the house
-
- right
-
- right
-
- right
-
- use metal detector
-
- right
-
- use Sausaphone on giant
-
- right
-
- right
-
- enter
-
- use cold remedy on dragon
-
- use hook on boulder
-
- walk boulder
-
- use magnet on hole
-
- use magnet on hole (you need the money for your wizard approval)
-
- go back down
-
- enter
-
- get extinguisher
-
- leave
-
- upper right
-
- get rock (it contains a fossil)
-
- use map (village)
-
- doorway
-
- talk to the "merchant", offer the gem and get 20 bucks for it
-
- doorway
-
- use rock with anvil; the blacksmith frees the fossil
-
- right
-
- right
-
- enter shoppe
-
- buy hammer
-
- buy white spirit (you need to remove paint later)
-
- use map (cross roads)
-
- upper right
-
- vines (lower left of the screen)
-
- talk and offer stew
-
- use map (centre of forest)
-
- upper left
-
- get paper
-
- right
-
- lower left
-
- give fossil to hole (Dr. Von Jones digs there)
-
- tell him you found it in the mountains so he digs free the mithriel
-
- use map (village)
-
- enter shoppe
-
- give shopping list
-
- use map (giant)
-
- left
-
- look dirt
-
- get ore
-
- use map (village)
-
- open box; goblins take you to their hideaway
-
- open box
-
- get rat bone
-
- look boxes (you notice your spellbook)
-
- get spellbook
-
- look spellbook (you find a scrap of paper)
-
- use paper with door, so a key falling down on the other side lands on it
-
- use rat bone with lock
-
- get paper (with key)
-
- use key on lock
-
- open door
-
- get bucket
-
- down
-
- get mints
-
- get flaming brand
-
- talk (he believes you are a demon)
-
- remove ring
-
- talk; he becomes a frog when he sees full moon (or thinks he does)
-
- use bucket on druid
-
- use flaming brand on druid; he polymorphs
-
- he escapes, the ring has no more power, so hide
-
- open iron maiden
-
- enter iron maiden (ouch!); days later the frog arrives with a saw
-
- get saw
-
- use saw on bars
-
- use map (village)
-
- doorway
-
- doorway
-
- use ore with anvil; get axe head
-
- map (centre of the forest)
-
- lower right
-
- right
-
- give axe head to woodcutter
-
- enter
-
- get climbing pin
-
- use extinguisher on fireplace
-
- move hook
-
- get mahogany (you are allergic to the rest and the worms want it)
-
- use map (witch)
-
- right
-
- right
-
- talk to stump; they enter the mahogany
-
- use map (crossroad)
-
- lower right
-
- use hair
-
- use woorworm on floor
-
- use ladder on hole
-
- down
-
- open tomb (flee outside)
-
- enter
-
- use ladder
-
- open tomb
-
- move loose bandage (the mummy crumbles to dust)
-
- get staff
-
- use map to go to the wizards in the tavern
-
- give staff to them; pay them; become a wizard
-
- use map (dragon)
-
- upper right
-
- right
-
- ice ledge
-
- right
-
- right
-
- use white spirit on stain; talk to tree; get magic words
-
- use map (witch)
-
- enter
-
- get broom
-
- fight and win, may take a few tries.
-
- The word you say determines what you become :
-
- Alcazam - snake
-
- Hocus Pocus - cat
-
- Sausages - dog
-
- Abracadabra - mouse
-
- when you got the broom, the witch appears as dragon
-
- use Abracadabra and escape through the mouse hole in the wall
-
- use map (centre of the forest)
-
- upper right
-
- right
-
- right
-
- enter
-
- down
-
- use hammer on plank
-
- right
-
- get frogsbane
-
- use map (village)
-
- doorway
-
- left
-
- enter
-
- talk until he becomes a frog
-
- give frogsbane to frog; receive the potion
-
- use map (dragon)
-
- upper right
-
- right
-
- use pin on hole
-
- consume mints to melt the dangerous snowman
-
- right
-
- tower
-
- use broom when the bridge falls down
-
- drink potion
-
- get leaf
-
- look bucket (get firestick)
-
- get stone
-
- left
-
- use hair with top
-
- get lily leaf
-
- use stick on lily leaf
-
- use leaf on stick
-
- seeds
-
- get seeds
-
- use seeds on stone (get oil)
-
- shore
-
- use oil with tap
-
- move hair
-
- puddle's centre
-
- look water (notice tadpole)
-
- get tadpole
-
- talk frog (threaten tadpole)
-
- get mushroom
-
- eat mushroom
-
- get branch
-
- enter (the chest becomes a monster, you flee outside)
-
- reenter
-
- use branch on chest
-
- get spear
-
- get shield
-
- down
-
- use spear on skull
-
- get skull
-
- get chest
-
- move lever
-
- use chest on block
-
- move lever (crush chest)
-
- move lever
-
- get candles
-
- up
-
- up
-
- get socks (they smell like cheese, you want the mouse)
-
- get pouch
-
- put socks into pouch
-
- use pouch on hole (catch the mouse)
-
- get book
-
- get wand
-
- up
-
- get chemicals
-
- use chemicals on shield (to make it mirror-like)
-
- use shield on hook
-
- down
-
- look mirror (it's a spying device which can see through any mirror-like
-
- thing, like the shield you prepared)
-
- you want to teleport away, the demos know how to, but they won't tell
-
- until you send them to the fiery pits. You need the candles, a mouse,
-
- a human skull and their true names, which they won't reveal, so you
-
- need the mirror to spy on them
-
- look at both books
-
- up
-
- talk to demos until you convinced them you are a mighty wizard and
-
- you will send them back
-
- use teleporter; go to fiery pits
-
- the mage is there (the demos said is is bathing, there is lava, and
-
- you have to destroy the wand there)
-
- get pebble
-
- get sapling
-
- talk; he won't let you in, but he will give you brochures
-
- look brochures; receive elastic band
-
- use band on sapling to make catapult
-
- use catapult on bell; he flees
-
- get matches
-
- enter
-
- get wax
-
- right
-
- use wand on Sordid; he petrifies
-
- use matches on pits
-
- use wand on lava
-
- the wand is gone, all victims unpetrify, so does Sordid
-
- he zaps you
-
- right; he begins to zap you again
-
- when the mouse appears, use wax on Sordid
-
- he slips and falls into the lava
-
-
-
- Congrats for following this walkthrough ;)
-
-
-
- ********************************************************
-
- Number 4
-
-
-
- SIMON THE SORCERER
-
-
-
- During this game you will have to do quite a bit of running around. Not all of
-
- the places you will find are shown on the map that Simon carries around.
-
- You will be asked to do several things in various places and need to return
-
- there. In order to avoid too much "looking for places", I suggest that you
-
- draw a map of your own.
-
-
-
- Firstly, of course, enjoy the intro. You should definitely watch it at
-
- least once!
-
-
-
- When arriving in Fleur Deli you will automatically read a note from Calypso.
-
- Read it carefully. Open the drawer in Calypso's desk and take the scissors.
-
- There is a magnet on the fridge. Take it (you cannot open the fridge!) and
-
- go outside. Behind the cottage you will find compost which will be used later.
-
- Leave the scene to the right.
-
-
-
- At the Blacksmith's take the rope and the clapper. This guy doesn't have time
-
- to talk since he is hard working throughout the entire game. Walk to the right
-
- and talk to the dodgy geezer. He is of no use to you right now. Turn left and
-
- take the ladder leaning against the wall. Enter the building (the entrance is
-
- in the middle of the picture). Pick up the cold remedy and the specimen jar.
-
- Leave the building and you can follow the path to the left.
-
-
-
- There is a funny house with a chocolate truffel door. However, you cannot do
-
- anything here at the moment. Walk back to the dodgy geezer and turn to the
-
- right.
-
-
-
- Enter the shop and talk to the shopkeeper(s). If you go right you will find a
-
- place called the Drunken Druid. Inside you can pick up the matches from the
-
- fruit machine and talk to the Barman. Then enter the next room. These guys are
-
- really hard to understand but you should definitely talk to them until they tell
-
- you about the staff they want. Go back to the bar. Use your scissors on the
-
- dwarf (this poor soul will be surprised...). Exit the bar and enter the forest
-
- outside the village.
-
-
-
- Walk to the witch's house and move the handle on the well. Pick up the bucket
-
- of water. Then open the door and enter the house. Look around a bit. When
-
- you try to pick up the broom, the witch will appear and throw you out.
-
-
-
- Wander around in the forest until you find a tree stump. Talking to the
-
- woodworm reveals that they are in desperate need for some wood, preferably
-
- mahogany.
-
-
-
- Now find the Barbarian and remove the thorn from his foot. He will give you
-
- a pipe in return.
-
-
-
- At the Owl Tree you should pick up the feather. Talk to the owl a couple of
-
- times and listen carefully.
-
-
-
- A visit to Dr. Von Jones would be good now. Although he is working in the hole,
-
- you can talk to him and find out what he is looking for. Since Simon is a
-
- very helpful person, he again promises to help.
-
-
-
- At the centre of the forest, pick up the rock with the writing on it. Wear the
-
- beard and enter the Dwarf Mine (you know the password as it's written on the
-
- rock!). The guard will not let you pass at this point. However, you can use
-
- the stairs on the right and find two completely drunken dwarves. Use the
-
- feather on the one lying on the floor, take the key and leave the mine.
-
-
-
- Near to the Dwarf Mine is a building with two heavy doors. Pick up the
-
- piece of paper lying under a stone and give it to the shopkeeper(s) in the
-
- village.
-
- Also near the Dwarf Mine you can find the woodcutter. Unfortunately, he
-
- has a real problem, too. If you promise to help him, he will assist you by
-
- giving you a metal detector (Going to the right from here will bring you to a
-
- gorge. You can see somebody fishing but you cannot reach him from here.)
-
- The third path leaving the Dwarf Mine area leads to a funny swampling who is
-
- all alone on his birthday. Do him a favor and eat some of his homemade stew.
-
- If you cannot take anymore of this delicate food, put it in your specimen jar.
-
-
-
- Go to the Troll Bridge now. The troll is very interested in your pipe. Give it
-
- to him and watch.
-
-
-
- In the second part of the forest, on the other side of the bridge, you will
-
- walk into a boy who has a problem with his beans. Use the bucket of water.
-
- This ungrateful kid will leave and you have some beans for your inventory.
-
-
-
- Go on to the Gorge and look down. To visit the fisher, climb down the vines
-
- on the left. Talk to this funny guy. To help him with his dinner, provide him
-
- with some fine concentrated "Stew de Swamp" in your jar. He will give you his
-
- fishing rod so that you can catch a very special ring with it.
-
-
-
- Go back to the crossing and walk to the castle. Use the clapper with the bell
-
- and "Rapunzel's" hair will fall down. Climb into the window and talk to the
-
- girl. When you kiss her, you can take a repulser back with you...
-
-
-
- Return to Calypso's cottage and plant the beans in the compost. Take the melon.
-
- Now go to the chocolate truffel house and let the repulser eat the door.
-
- Inside, pick up the hat and smokebox and walk to the beehive. Use the smokebox
-
- on the beehive and pick up the wax.
-
-
-
- At the Drunken Druid you should ask the barman for a drink. While he is
-
- searching for some ingredient, use the wax on the barrel. You will receive
-
- tickets and vouchers for free beer. On your way out put the barrel in your
-
- inventory.
-
-
-
- Go to the Dwarf Mine and wear the beard. Offer the barrel to the guard. He will
-
- walk down to the barrel cellar with you. Go back to the desk dwarf and walk
-
- down the stairs on the left. Pick up the hook and talk to the dwarf in the
-
- middle. Use the key on the door and then give the tickets and vouchers to the
-
- dwarf in the treasury. He will give you a gem in return.
-
-
-
- Time to see whether or not the dodgy geezer is of any use in this game. Offer
-
- him the gem (get 20 gold coins for it). With this money you can buy the hammer
-
- and the white spirit in the shop. Outside there is a box you should open.
-
-
-
- You will be taken to the gobblins. There is a rat bone on the floor
-
- as well as your spell book. In the spell book you will find a piece of paper
-
- with scribblings on it. Use the paper with the door and the rat bone with its
-
- lock. The key will fall on the paper so that you can open the door. Pick up
-
- the metal bucket. You cannot pass the guard, however, walk downstairs. Pick up
-
- the mints and talk to the druid. Since he is a little superstitious, you should
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- take off the ring while talking to him. Druids can change into animals when they
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- see a full moon. So put the bucket on the druid's head and show him the glowing
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- rod. He will change into a frog and leave you alone. To hide from the gobblin
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- troops, walk into the iron maiden and close it. You can leave it when the
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- troops disappear. The frog will then return and give you a hacksaw which
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- you can use to get out of this room.
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-
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- Find Bard with his awful sousaphone. Use the melon on the instrument and take
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- if for "repair".
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-
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- Visit the swampling's house again and move the box. Open the trap door and
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- climb down the ladder. Use the hammer and nail with the loose plank.
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- Pick up the frogsbane on skull island.
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-
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- Near the swampling's house is a cave leading into a snowy mountain area. Use
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- the metal detector there and leave it where it gives you any signals. Walk on
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- to the sleeping giant and play the sousaphone so that he provides you with a
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- comfortable bridge.
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-
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- On the other side in the mountains, you will find a cave with a dragon. Since
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- this poor guy has a terrible cold, offer him your cold remedy. Pick up his
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- fire extinguisher and leave the cave. Above the cave entrance is a boulder.
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- You can climb up there by throwing the hook on it. Tie the magnet to yous
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- rope and let it down into the hole. Watch your money and stop when you can't
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- get any more of the dragon's gold.
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-
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- Continue walking in the snow until you find a path with climbing pins. Pick
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- up the rock lying there. Walk on the icy edges leading to the right and go
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- until you find a talking tree. Use the white spirit on it and it will tell
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- you some magic words.
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-
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- Return to the blacksmith and ask him to get the fossil out of the rock. Find
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- Dr. Von Jones and give the fossil to him. If you tell him that you left the
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- metal detector where you found the fossil, he will dig there. Follow him and
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- get the milrith out of the dirt.
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-
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- Take the milrith to the Blacksmith, so that he can make an axe out of it.
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- Apparently, now is the time for Simon to fulfill some of his promises. Go to
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- the woodcutter and give him the axe. He will leave happily. Enter his house
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- and pick up the climbing pin. Use the fire extinguisher on the fireplace and
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- move the hook. Enter the fireplace. You will find various types of woods, but
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- unfortunately you are allergic to most of them. Pick up the mahogany and take
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- it to the woodworm. They will love it so much that they get into it while it's
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- still in your inventory.
-
-
-
- Go to the castle where you found "Miss Piggy". Climb up and ask the woodworm
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- to do you a favor on the floorboards. Use the ladder to get down. You will end
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- up in front of a tomb. Open it and talk to the mummy. You will have a wedge
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- afterwards. Go down again and grab the loose end of the bandages. There you
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- are: the staff!
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-
-
- Return to the village and give the staff to the wizards. After some discussion
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- and payment of a fee, they will make you a wizard yourself! Congratulations,
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- you've made it through the first part of your quest!
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-
-
- While you're in the village, visit the druid and offer him your frogsbane in
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- return for a potion. You're all set for the witch now.
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-
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- Visit her and play the game with her. She won't be fair and change into
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- the dragon once you have won the game and the broom. Change into a mouse and
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- disappear through the mousehole in the wall.
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-
-
- Continue your quest at the place where the climbing pins are. Use your climbing
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- pin in the hole and cross the gorge.
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-
-
- The snowman is very unfriendly and, therefore, requires appropriate punishment.
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- Eat the mints and walk up to the Tower of Doom. Being a lucky guy, Simon can
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- use the broom to get to the door. There is a little crack in the door. Drink
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- the potion from the druid and walk through the crack.
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-
-
- Your lovely dog will take care for you to reach a beautiful garden and will
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- even provide you with a useful hair. Pick up the leaf and the pebble and walk
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- into the bucket. You will find a match inside. Go on until you reach the water
-
- and get the lily leaf. Put the match in the lily leaf, use the small leaf on
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- the match and ready is your boat. Sail to the seeds and pick up one. Sail back
-
- and use the stone with the seed to produce oil.
-
-
-
- ATTENTION: Before taking the next steps, you should try to sail across the
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- puddle once, just to see what happens!
-
-
-
- Put the oil on the tap and use the hair on it to open it. Now, you can sail to
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- the other side of the puddle.
-
-
-
- Go to the frog. He will nearly swallow you but he lets you out of his mouth
-
- again. Look into the water and catch the tadpole. You can talk to the frog now
-
- and he will jump away. Put the tadpole back into the water and eat a
-
- mushroom. You're back to normal size now.
-
-
-
- Pick up the branch and open the door. Enter the building and get the spear.
-
- You will escape in the garden. Enter the building again and use the branch
-
- with the monster-chest. Then take the shield.
-
-
-
- Now go downstairs. Get the chest on the right side and go back. Then move the
-
- lever. Put the chest on the block and move the lever twice. Take the candles
-
- from the block and use the spear to get the human skull. It falls onto the
-
- floor from where you should pick it up.
-
-
-
- Go upstairs into Sordid's room. Pick up the book and look at it. Take the wand
-
- from the desk, pick up the sock and the pouch. Use the sock with the pouch and
-
- use it with the mouse hole. You will catch a mouse.
-
-
-
- Go further up and talk to the demons. Take the chemicals and the book. Read
-
- the book, then use the chemicals with the shield and hang it on the hook. Walk
-
- back to Sordid's room and talk to the mirror. If you heard the real names
-
- of the demons you can return upstairs.
-
-
-
- Send the demons home. In return they will tell you something about the
-
- teleporter. Use it and ask to be taken to the fiery pits.
-
-
-
- Pick up the pebble and the sapling and talk to the attendant. He will give
-
- you some brochures. Look at them and use the elastic band with the sapling.
-
- Aim with your catapult at the fire bell. The attendant will disappear and
-
- you can take the souvenir matches and go into the pit. On your way to Sordid,
-
- pick up the floor wax.
-
-
-
- When you see Sordid, use the wand on him. Since the pits are not on fire, use
-
- the matches with the pit and throw the wand in it. Unfortunately, Sordid comes
-
- back to life and wants to kill you. A phonecall will save your life. When
-
- Sordid is near enough, use the floor wax on him.
-
-
-
- THAT'S IT!!!!!
-
-
-
- Finally, have fun watching the dancing demons (it's a real demonstration)!!!
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-
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